3D COMPUTER GRAPHICS, A USER'S GUIDE FOR ARTISTS AND DESIGNERS. Andrew S. Glassner.

3D COMPUTER GRAPHICS, A USER'S GUIDE FOR ARTISTS AND DESIGNERS.

(Book Design).
  • N.P. Design Books, 1989.
  • 8vo.
  • stiff paper wrappers
  • 240 pages
  • ISBN: 1558213058

Price: $12.00  other currencies

Order Nr. 50257

Second edition. This is a completely updated and redesigned version of a popular text that is a concise introduction to professional techniques for nonprogrammers and nonmathematicians. Its scope takes in the entire field of three-dimensional computer graphics with an emphasis on modeling of shapes, specification of materials, and lighting design. For those with limited computer backgrounds who wish to use computer graphics in commercial and industrial design, advertising, and art, this book will provide a firm understanding of the principles and hardware used to create realistic, three-dimensional images, scenes, and animations. Subjects cover basic concepts and hardware, geometry and color, computer graphics hardware, surfaces and materials, lighting and shading, polygons and polygonal models, textures, fractals, curved surfaces, basic modeling, principles of rendering, rendering algorithms, advanced modeling, computer-assisted animation, and production techniques. Illustrated.